According to Motion Magazine,
Lightworks 11.2 for Macintosh will be previewed at NAB 2013.
At NAB 2013, EditShare will be previewing the new Mac OS X version of Lightworks. In addition to the Windows and Linux versions, this makes Lightworks the first NLE to be truly cross platform across all major operating systems. It continues to attract a growing user base with 450,000 registered Windows users, and the floodgates are about to open for the Linux and Mac OS X communities. As always, Lightworks is available to users – for free – forever. More and more professional editors are returning to Lightworks to edit major commercial feature films and projects. A training certification program for Lightworks will also be introduced later this year.
New features in Lightworks 11.2 include:
- Added support for AJA I/O hardware
- Added support for screen capture using the record panel
- An improved import panel; now behaves similarly to bins, mark/park clips before import
- Native H.264 MOV playback
· Added Curve effect to FX Colour Correction effects
Motion Magazine’s announcement:
Editshare has come right out and said it: they’re going to be showing Lightworks for OS X at NAB in April. As excitement builds around the imminent public Beta release of the Linux version, a public showing of Lightworks for the Mac platform will be a major event in the timeline of NLE history, because it will be the first time that a significant NLE has been shown to work on the three major platforms in use today
Followers of the Lightworks story will know that although the OS X version is somewhat behind the original estimated schedule, the additions and changes to the Lightworks code have meant that it is significantly more supportable on all three platforms because of the groundbreaking work by the Lightworks developers in remodelling and abstracting large amounts of the code so that it is virtually platform-independent. This means that as new features are added, and issues are fixed, they will apply to all three versions, unless they are in part of the OS-specific layer.
Note that this is a first showing of the OS X software and that it will still need to go through the same stages as the Linux version: probably a private Alpha, and then a public Beta. But because of the similarity of large portions of the code, testing on all three versions benefits each specific one as well.